We often hear about the need to develop creative habits. However, habits alone can lead to stagnation. You end up flat lining. In this week’s article and podcast, I share a different approach: creative momentum. The summer time can be a great chance to build creative momentum as you engage in your own personal Genius Hour project.
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Creative Habits Are Hard to Develop
Creative work is frustrating at first. Sometimes it’s the “tyranny of the urgent” that gets in the way. We have pressing demands that call upon our attention. For me, it’s grading. I’m teaching four courses this summer and I can easily justify focusing on student feedback before sitting down to write. Often, it’s some kind of home improvement project.
Other times, it’s fear or insecurity. That tiny voice keeps telling you that your work isn’t good enough and you’re simply wasting your time. You feel like you don’t know what you are doing and you constantly ask yourself if you’re doing it the right way.
A dominant question is, “Am I good enough?” And often the answer is “not yet,” which can feel like it might actually be, “not yet and maybe never.” Things feel slower. You haven’t hit that place of creative fluency where you can spend hours lost in a task. Everything seems difficult. The quality isn’t quite there, either. Everything takes a long time. Progress seems painfully slow. You don’t have the capacity or the stamina. Everything seems new to you – but not in that cool, exciting novelty kind of way. You feel lost. In other words, the early stages in your creative journey can feel like the first few weeks of getting into running or weight-lifting or yoga. It’s painful. It’s confusing. Everybody around you seems to know what they are doing.
Sometimes you get up in the morning and you just don’t feel like getting to work.
Over time, though, you build momentum and if there’s enough momentum, you end up creating something epic. Over time, as you create more and more work, you become competent and then skilled and eventually prolific. But it all starts with momentum.
What is Creative Momentum?
In the short video, I share the basics about what creative momentum is and how it’s different from creative habits:
Creative Habits Versus Creative Momentum
My initial writing ritual probably seems silly. Turn of the WiFi. Read a note to myself that says, “This could fail.” It’s my permission to make mistakes.
I set a timer. Light a candle. But there’s a purpose to this ritual. This ritual is a daily habit. However, it’s more than that. It’s a chance to build momentum. I’m creating “early wins” that build momentum so that I can face that blinking cursor and start writing.
I imagine it like an old school lawn mower. You pull that rope and the engine doesn’t go. You try repeatedly and eventually the engine turns over; slowly at first but then faster and faster until you’re ready to mow. In this moment, you are creating that initial push that propels you toward your habit.
See, creative habits are important. Habits help us move into a place of automaticity. I love how Charles Duhigg puts it in The Power of Habit.
“Champions don’t do extraordinary things. They do ordinary things, but they do them without thinking, too fast for the other team to react. They follow the habits they’ve learned.”
But habits alone aren’t enough to keep going. There’s an inherent flaw in the automaticity of habit. We can shift into a place of stagnation. We end up like that band that creates a fourth album that sounds like a retread of the previously three albums. We grow risk-averse, not out of fear, but out of a sense of complacency. We hit a plateau and coast on that plateau. Meanwhile, we shift into a place where we work so quickly that we end up making key mistakes. This is why, as a classroom teacher, I changed from social studies to self-contained to a coaching role and ultimately photojournalism and STEM. I needed new challenges to avoid the complacency of automaticity.
Think of a habit like this. It’s a flat line.
That’s important. It helps you maintain consistency. But it’s not enough. To reach the next level, you also need to improve in your craft. You need to learn and grow. This is why we include skill development as the second variable in creative momentum. Skill improvement alone isn’t enough, though. Because without habit, it will be chaotic, with skills rising and then falling due to the lack of practice and consistency.
What we need is for skills to improve over time. Creative momentum is similar to a creative habit but it combines habits with improvements.
When you experience creative momentum, you take your craft to the next level by combining habits with skill development. You focus on the creative process but you’re also cognizant of the end result and the final product.
I make the distinction of habits and momentum in the following visual:
Note that consistency alone can help build habits. However, combining consistency with continual improvement can help lead to creative momentum. Slowly, you start improving and building up your creative endurance and eventually it gets easier to engage in daily creative work. Meanwhile, your work becomes better. Better here might be faster, with improved fluency. But it also includes improving your craft, engaging in better processes, and often feeling better about the work you do.
It’s in this stage that you begin to experience a sense of flow in your creative work:
So, where do we start if we want to build creative momentum?
Gamify Your Creative Process
Exercise apps and fitness organizations have found success in helping people develop fitness habits by using elements of gamification. Think of it this way. Video games are designed to be habitual. Whether you’re playing a simple game on your phone or a complex game with rich world-building on a gaming console, there is something inherent in video games that draw us in. This is by design. Game designers have crafted the user experience to make gameplay habitual. And it’s not just game designers. Social media apps use notifications, badges, and metrics to get us to spend more time on their platforms. Health apps use these game elements to get people to get active and eat right. What if we used principles of game design to gamify creative habits in real-life? I explored this idea in sketch video:
By using elements of gamification, we can develop creative momentum. Here are a few ideas:
- Make it easy to start. Games work because the barrier of entry is low. Similarly, in developing creative habits, you might want to start with an easier goal. So you might be ten minutes a day learning to play a new instrument or you might start out writing just 100 words per day. You can also start off with smaller projects that allow you to hit the finish line faster. There’s actually a strong rationale for this approach. By making our goals easier to attain and experiencing some “big wins” early, we gain confidence and are then able to stick with a habit over time.
- Create a ritual. Video games work because they are inherently ritualistic. You have a start screen with music and visuals and ushers you into the world you will inhabit. My ritual involves a candle, a timer, and a lack of WiFi. I have a friend who keeps a necklace (a lei) from Hawaii that he uses every time he starts writing. I have another friend who has a painting playlist and his goal is to have all of his supplies ready for painting by the end of the first song.
- As you improve, you can increase the challenge incrementally. Here you create “levels” for yourself where you can hit benchmarks and increase the challenge level. This allows you to keep the challenge level just above your skill level. According to the Flow Channel model, if the skill level is too low, you’ll often experience worry and anxiety. But when the challenge is just above the skill level, you are more likely to hit a state of flow.
- As you go, you can track progress. You might have a progress bar or a series of tally marks. You might create badges for yourself. Another option is to use three jars with marbles and move the marbles from a “haven’t started” to “started” to “finished.” You can also create a streak that builds with each day you have participated in the habit. If you’ve ever played Pokemon Go, you’ve seen how they keep track of consecutive days. Runners will often do a “run streak.” The same can be true of writing, painting, or reading. When you keep track of a streak, you build momentum. As you succeed, you might even create small rewards or celebrations for yourself as you hit key benchmarks.
- You might also need to create visual cues. On phones, we have alerts and notifications for games. But you can also create notifications by creating visual cues in your physical environment. For example, if you want to read 50 books in a year, leave books throughout your home; on the coffee table by your nightstand, by your computer and maybe a few other places, just make sure things are sanitary. You might also put a book in your car or in your backpack. The point is to put these cues everywhere. You might also use sticky notes with reminders of your commitment to a creative habit. Finally, you might want to join a community. Gaming often includes social interaction. As a maker, you might create a mastermind group with fellow makers who nerd out on their craft. This can give you a sense of belonging and help you take creative risks. In the end, there is no single formula for developing creative habits. By using elements of gamification, you help make these habits stick. What creative habit would you like to form?
What Does This Mean for Schools?
If we want students to grow into creative thinkers, they need more time to hit a state of creative fluency. Creative work can’t be a culminating activity or a fun project you do once the “real work” is finished. Creative work is the “real work.” But to do that, we need students to hit a place of creative momentum.
Teachers can’t control the bell schedule or the packed curriculum map. But they can still infuse their units with creative thinking. It might be something big, like a design thinking or PBL unit but it might be something smaller like a divergent thinking challenge or a creative element to a word problem. As we do this, we can incorporate creative momentum.
For example, when my students did their NaNoWriMo projects, they started in October by planning out their projects. We did several short stories connected to the novels they would write. We planned for tension and suspense. We went over character sketches. Then, we started early. In other words, we cheated on the rules of NaNoWriMo. Midway through October, they began writing their books. They started small, at 200 words per day and gradually built momentum so that they would start on November 1st with 4,000 words written already. This created a sense of momentum going into the project.
Ultimately, creative momentum will always be a challenge. But we can be intentional about designing our units in a way that gradually builds up the momentum so that students improve while developing creative habits. When this happens, students begin to see that creative momentum is both a process and a mindset.
Develop Creative Momentum This Summer with a 40 Day Challenge
A few years ago, I had a conversation with my friend Matt Miller. He’s a graphic designer and educator and I love the way he thinks about the creative process. We were in the midst of COVID and we had noticed how some people seemed to be incredibly creative during the pandemic while others began a creative project or habit but then it faded. We talked about this idea of momentum and the power of combining habits with continual improvement. This combination of consistency and novelty seemed critical for the process.
I talked about my journaling process and my rituals that I used to get into the habit. Matt talked about things like field trips or prompts he uses for inspiration. Somehow we landed on this idea of a guided journal for ourselves and maybe for others. The concept is simple. In this guided journal, you take forty days to build your creative momentum. Each day consists of challenges to spark your creative thinking and questions to help guide reflection. Here’s an annotated picture of the left side:
Here’s an annotated picture of the right side:
The focus is on building habits, tracking progress, finishing projects, and finding inspiration. This is why we also included little field trips:
Who Is This Journal For?
The short answer is “anyone” who engages in creative work which is . . . well . . . anyone. I’ve long believed that teachers need a Genius Hour. When we engage in our own personal passion projects, we grow more empathetic toward students engaging in their own projects. We discover new aspects of the creative process. In other words, when we create something that has nothing to do with teaching, our students benefit. So, if you’re planning a personal Genius Hour project, this might be ideal for you.
If you want to buy the hardbound version of the journal, you can purchase a physical copy here or you can get the digital download here.
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Hello John,
I am an educator who constantly thins of making sessions in the classroom engaging and lively. I handle English Communication skills for the Bachelor of engineering and Master of Business Administration students.
Your article is helpful. The tertiary level learners require activities and tasks to acquire a language. Teaching with digital tools can be an asset. However, to tech concepts of English language, especially grammar, it is a challenge. I have worked on Design Thinking and I personally feel that designing a learning plan that would give a required outcome is the need of the hour. I would be happy to connect with you for any collaborative work.
You may also listen to my podcast and view my blogs:
My Blogs
https://shashiprabha-kt.blogspot.com/
Podcast
https://open.spotify.com/episode/6qx4vcZnmy0RRyYfcuuBIf
Regards,
Dr Shashi Prabha
Thank you. Thought-provoking. Actually a call to action for me.